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Torment - Concept Pieces 1

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Hi, people! long time no see!

Yes, i didn't update some stuff here for months. The thing is that i'm very busy these days, working at the studio and some projects that keep all of my time. So, when i get some free time (rarely) i usually spend it resting, with family, etc.

So, since December, 2009, i'm working deeply at Fluidplay Studios, an company under the Game Replays brand (www.gamereplays.org) working as art director on a game called Torment.

Things are going pretty intense there, we're on the last steps of finishing the game, so, you know, I've been drink caffeine more than usual...

So, today, i got some free time to update some of the things that's going on this project, some concept pieces. Right now, i'm working on art integration and 3D animation for the game.

Hope you enjoy it :)

"Torment is a greek-mythology themed, classic-gameplay, 3rd person 3D shooter. The greek hero and now king Perseus accepts the risky mission to enter the realm of nightmares, ruled by god Phobetor, in a desperate attempt to rescue his wife Andromeda from the deadly "Torment curse". Time is ticking and the scenarios that Phobetor built to challenge our hero were designed by his worst enemies - Medusa and the Kraken! Why did Phobetor take this unexpected action for apparently no reason? Most importantly, now that Perseus is trapped into the realms of his foe, is there really a way out? These are just a few of the disturbing questions that populate the story that will be unfold along the non-stop action of the game.

Torment's semi-casual design aims to offer extremely smooth and fun gameplay that's as easy to learn as is hard to master. Instead of complicated multi-button setups, Torment's gameplay works with just directional control and a single button, this does not mean that all you can do is a single action. Quite the contrary, special skills, both defensive and offensive, can be triggered depending on your specific weapon loadout using combo moves, and many weapons have special post-fire control mechanics.

Very high replayability value is offered with a special dynamic AI system that adapts to the player style in every match played - even across different playing sessions. Three different skill levels allow the player to face a pre-set challenge to perfect his every single move (easy level), face a progressively harder and adaptive challenge (hard level) or face the ultimate adaptive AI and aggressive enemies (insane level)."
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kriptoniana's avatar
Então..ainda to pagando Pau..kkkkkkkkk

Tenho q deixa de preguiça ¬__¬

Sucesso e saúde para curti a vida =DD